Wednesday, January 29, 2014

Dark Matter Dimensions Teaser Trailer

The weekend of Termina

So, it looks like everyone has died out since our last post on saturday. Well, we did, on monday.
Here's what our weekend consisted of:

10:00-13:30 choochoo
13:30-14:00 arrival at Mathijs (yes I missed my train dammit)
15:30 arrival of Brian at Mathijs (ha)
13:30-18:30 Programming!
18:30-19:30 gorge ourselves with Mathijs' mom's amazing cooking

19:30-10:00 Programming 'til late up evening
10:00-11:30 Mathijs' and Philippe rubber duckying, us programming
11:30-11:45 Philippe leaves us ;-;
11:45-2:00 More programming! Such fun. 
2:00-2:45 lame jokes
2:45-3:00 invention of the terms "unity" and "monodevelop"
3:00-9:00 sleep

9:00-9:30 wake up and breakfast. Not everyone was as fond with six hours of sleep. Needless to say, the others found a solution. 
9:30-12:30 you guessed it, programming
12:30-13:00 omnomnomnomnom
13:00-19:00 oh so much programming, and where the f*ck are these bugs coming from?

20:00-22:30 Programming. 
22:30-22:45 Reunion with Philippe!
22:45-23:30 aaaaand back to programming
23:30-0:45 yea no we're still programming
0:45-2:30 still programming...
2:30-7:30 sleep? Haha! Programming. 

7:30-9:00 woohoo programming
9:00-9:30 shouldn't we have breakfast or shit?
9:30-11:30 our souls had left our body already anyway, programming. 
11:30-11:35 shit guys are we going to finish this?
11:35-11:40 discussion if we'll finish before the deadline of 14:00
11:40-11:45 conclusion we won't finish before the deadline of 14:00
11:45-11:50 panic attacks
11:50-12:30 fuck guys. Focus. Program. 
12:35-12:40 wow, wtf happened the last five minutes?
12:40-12:45 you hungry? No. Okay. 
12:45-13:15 panic programming
13:15-13:30 miraculously end up with a near complete final result
13:30-13:40 compile into a build, finishing the flyer and trailer and everything
13:40-13:45 uploading
13:45-13:46 ETA: 1 hr 27m
13:46-13:50 panic
13:50-13:52 contact tutor about bad internet
13:52-13:55 no response. Panic. 
13:55-14:00 become very religious all of a sudden
14:00-sometimeafter:00 discover that everything had uploaded eventually and that it wouldn't be a problem
15:00-15:05 I'm hungry
15:05-15:10 eat
15:10-15:15 I'm not hungry anymore. 
15:15-15:30 our goodbyes and thankyous
15:30-17:30 our trips home
17:30-18:00 shower, have a bagel, etc

18:00-8:00 man fuck that moon and the end of the world shit I'm going to bed night fuckers suck a dick

Dawn of a new day:
We awoke, well rested. We showered, and put on clean underwear (omfg finally). We had breakfast, we were proud of our accomplishment.

And then Logica came and whipped its dick in our face. 

Nevertheless, we are all very proud of what we have created, and aside from the hard work this weekend, had a lot of fun.
And yes, you're curious, so here's a link to the trailer:

We'll see you friday at the symposium,

The heroes who saved DMD,
Bulletproof Games

Saturday, January 25, 2014

To sleep... or not to sleep... that is the question

aft'r about thirteen hours of programming we decid'd we to goeth to b'd. yea moo programming is ahead of us tom'rrow. . . and tom'rrow night. our progresseth? well we hast ev'rything w'rking basicly. . . on diff'rent projects on diff'rent comput'rs. anon it's timeth f'r the tedious progresseth of putting ev'rything togeth'r. . .

Now... we have...
More weapons...
Better asteroids...
Integrated music...
More ships...
and even more terrifying black holes.....

Onward, to the next day...
Oh, and by the way, we have a name:

Dark Matter Dimensions

The BulletProof Team

Friday, January 24, 2014

Black holes and revelations...

So, the upgrading mechanics are done. Yes, they are. Now I've got to implement them. Right.

Besides that, I finished the theme song! Yes I did! And it is epic. I've also made a menu backing track right away, so the dramatic entrance of music is even more dramatic in battle (spoilers!).
I also build a randomize-script for the textures and colours of the asteroids, they no longer all look exactly the same! And I may or may not have added an extra texture...
Now I'm working on the black hole, giving it sounds and camera effects, so it's even more terrifying (because it wasn't at all at first, really). The smart player wins before the time runs out.
After all of that, I'll go and implement the upgrades (yes, fiiinneee, I'll do it...), but so far it's looking good.

Oh yeah! We came up with a name for our game!
It's called: Battle for Tier 8

...or no wait, Best Upgrade Tier War Z Space Battle Eclipse Apocalypse EclipZalypZe fuckit...


Thursday, January 16, 2014

More eyecandy, fire the rockets!

I can imagine you're all dying to see the game, and we can't wait to show it to the world, so here is a screenshot. In this screenshot you can see a base. The base is currently using a placeholder graphic (the same model as for the ship, but 30 times larger). We've also added some lock-on missiles. These missiles will search for an enemy in sight and lock on to that target. And those explosions are new too, pretty neat huh?

Wednesday, January 15, 2014

With the deadline coming closer and closer, more and more late night programming session are due. And I have to say, I love it!

PS No we aren't sponsored by Heineken, unfortunately.

Monday, January 13, 2014

And let there be ligh... erm... A SONG!

So, I was in charge of the sounds and music. For the sounds it wasn't such a challenge. I used Star Wars and Halo sound effects for the weapons, and made my own spaceship sound by filtering and mixing jet turbines, fans, and other industrial motor sounds. The results are lovely. I haven't done much in the vacation, so now it's up to me to get back on track. I did try out some tunes for the background music though, although nothing really sounded like I wanted it too. Mathijs is convinced that a heavy metal backing track would do the trick, but I beg to differ. Some metal influences and guitars growling would fit better in my opinion. It took me a while to come up with something good, because I started from the influences (what Mathijs wanted), instead of from a strong core. So I looked up some soundtracks of other space/sci-fi games, like Mass Effect, Halo, Galaga, and even Space Invaders (even though Galaga is just 8-bit music and Space Invaders is just 4 notes), and eventually I got a tune. I've been working on it for a while now. So far it's a spacy, ominous intro, which will then go into some heavier stuff, with shimmering strings, ethereal voices and, of course, a crunching guitar, which I'll leave for Mathijs. There's a demo of the song attached to this blog. Check it out, because this is going to be an amazing theme.